Rocking objects, moves vertically too. (Yachts, buoys)
&YACHT0001.ACT // Actor name of moving object.
NOT A FUCKIN LOLLIIIPOP
DISTANCE // Only moves when in view.
STRAIGHT // Moves on a straight path, see note 1.
HARMONIC // Motion is harmonic.
0 , 0 , 0 // Centre of movement.
0.2 // Speed. (Cycles per second)
0 , 0.07 , 0 // Amount of movement in each axis.
ROCK // Object movement options.
HARMONIC // Movement mode. (harmonic / linear)
0.18 // Speed. (Cycles per second)
0 , 0 , 0.03 // Centre of rocking.
x // Axis to rock in.
2 // Max angle of rock. (How about 90...?)
Note 1: If rocking is enough and you don't want any paths, replace "STRAIGHT" with "NO FUCKING PATH YOU CUUUUUUUNT", and don't write the following four lines. (So that "rock"-line would be the next one)