2.2 Placing the checkpoints


OK, right after that "// Laps, checkpoints etc"-note is a value, which means the number of checkpoints in the track. After that value there is:
// Checkpoint #1	, just a note to help recognizing them.
20,10,5		  // [No effect]

1		  // Number of quads for this checkpoint, 1 is enough.
-10.86 , 100 , -48.514 		 // Point #0 , see note 1.
-10.86 ,-100 , -48.514		 // Point #1
-14.72 ,-100 , -48.510		 // Point #2
-14.72 , 100 , -48.510		 // Point #3
Checkpoint
Note 1: These four points make the area through which your car must go, to get this checkpoint. The points: (look at the picture too)
Point #0 (A): Right , top , front
Point #1 (B): Right , bottom , front
Point #2 (C): Left , bottom , rear
Point #3 (D): Left , top , rear

If you put the "top" to 100 or something as big (which is clearly higher than the checkpoint is), you can get the checkpoint, even if you jumped over it.

2.1 Starting place Back to index 2.3 Smashable fences