BRender Tutorial Guide:Contents
Top

Contents


Contents
Introduction
1 Setting The Scene
Scene Description
Co-ordinate Systems
Perspective and Parallel Projection
Geometric Transformations
Matrix Algebra and BRender
Visualisation
Hidden-Surface Removal
Calculating Colour
Colour and the CRT
Double Buffering
More about Hidden-Surface Removal
Describing Scenes in BRender
BRender Data Types
The Registry
BRender Program Structure
Conventions
2 Getting Started
Initialisation and Termination
Setting up the World Database
Animation Loop
More About Background Colour
3 Positioning Actors
Your Second Program
Transformation Function
Adding the Sphere and Torus
The Animation Loop
4 Actor Hierarchies
5 Adding Colour
The Program
8-Bit Indexed Colour Mode
6 Texture Mapping
Loading the Texture Map
Loading the Material
Assigning the Material
8-Bit Colour
7 File Conversion
Converting 3D Studio (.3ds) Files
Importing Texture Maps
15-bit True Colour
8-bit Indexed Colour
8 BRender Tools
3DS2BR
GEOCONV
DXF2BR
TEXCONV
MKSHADES
MKRANGES
PALJOIN
VIEWPAL
Importing Models into BRender
Working with 8-bit Colour
Working with True Colour

Generated with CERN WebMaker