Addons Series

The following is a list of labeled pictures on how I accomplished making the various addon parts to my car.  It doesn't say, but each mesh was given a different 2-sided texture so that it would be visible as I worked on it.

Adding points:  First part is to add points to make the object, can't make polygons without points.

Polygons:  This is rather simple, make the points, add the polygons, you are done.  So you think.

The insides:  I made the line which I wanted to be the inside a mesh, then added some points to start it's structure.
This can be complex considering that I will have added some 30 points total to the original line,  so
I took it in pieces and just added points as I needed them.  These points are added in the Left Viewport
and are moved in the Top Viewport.  Since the middle is flat, I opted to move the center points out.
This would create a gap that I would have to fill later, but reduced the number of polygons.

More Points:  Thes points were added and then moved into place.  I will leave these selected so that I can
easily tell where I am going in the Perspective Viewport to add polygons.

The First Polygons:  Using the selected points as reference in the Perspective Viewport, 
I added polygons to make up the wall of the console.

More Points and Polys:  Here I added more points and polygons for the floor board.

Dash:  I added a few points to make the dashboard. Since I wanted the old Batmobile look on the inside, 
I added a low center part, with a raised dash.  It will look pretty good in the final, even if the original car
didn't have that.

Connecting:  Ok, this is a simple connection, I did each polygon as a triangle so I would have 
absolute control over the shape.

Step:  I added 3 points and moved them out to where they would form 
the rest of the step, then created polygons for it.  the interesting thing about this is that 
the actual seat sits below the foot step.  Makes me think I would climbing into a coffin.
But then again, that is what makes a really sporty super car, right?

Door Jam:  The back piece is actually two polygons.  Since it isnt always visible, I did the easy way.
The front isn't much better, it is only one.  This piece, in red will be used later as we make the 
inside of the door, but that is a little later on.

More connections:  Here, I added polygons to connect the floor to the step.

Caps:  Here I just finished the polygons which caped the end of the dash and the floorboard, since they 
face two different directions, I had to turn the Veiwport some to get it right.

Firewall:  Since this is a Mid-Engine car, the firewall is in the back.  I added a point to make
it complete, then added all the polygons to make it.  Again, this isn't the most visible part
so I used 5-8 sided polygons to make it.

Flip-Flop:  I had to make sure the pivot was in the center to be able to flip/clone it, but I will have to have it 
complete because of the gap in the middle.  Of course, after I cloned it I selected the connecting 
vertices, and welded them.

Adding the Center:  This is the part where I just added the center gap in.  This made this part of the model complete.

Complete Inside:  Just looking guys.  Notice I made the other side of the car too, 
this is actually finished, and welded so if I was going back, I think 
I am pretty much past going back.  Sure glad it looks good.

Windows:  These are pretty easy, I just converted the line into a mesh.  Notice, I hid
everything else.

Polygons:  Most of this is pretty easy, but notice the position of the polygons on the window.
I had to control their shape or it was going to appear just a little weird.

Window2:  Same principle.

Window3:  Hmmm.... this is getting easier.

Window 4:  Again, I had to control the polygons so it wouldn't be misshapen.

The bottom:  OK, when I took a look at how this piece looked after it was all done, I hated it, so 
I am re-designing it.  Here I moved the center points in, and up a little, then added some supporting
vertices.  I will eventually make this the front firewall, so that the inside can have a mesh by its self.

A little further:  This is up to the center.  I figure I will just add the gas tank as a map.  
It will be painted between here.

Connector points:  The points added here but against the dash and door panel.  The extra point
at the inside of the floorboard will be moved forward slightly so that it doesn't interfere with the
inside mesh.  It would look kinda silly if the two meshes were in the same place in the game.

Support Vertices:  These points were added to give the firewall shape.

Adding Polygons:  Basically, using judgment, I added all the polygons which would make up
the firewall.  All of these will be visible if the fenders and hood are knocked so it had to be complete.

The completed Firewall:  It is always a good idea to look at the completed mesh before
moving along to the next one.  If something doesn't look right, fix it.


Finished:  Ok, it isn't really finished, but this is what everything looks like with proper materials.