Tutorial for making tracks
This tutorial will help you to make a new environment (track) to Carmageddon 2.
Making a track won't be so difficult when you have read this tutorial and its tips.
Well, making a track takes some time, but it is not difficult.
This tutorial has two parts. In the first part (modeling the track) I'll tell you how to get started, and I'll give you some tips which speed up your project, and optimizing tips which improve the game's frame rates. And we do something with Plaything 2 (PT2)
In the second part (textfile editing) we'll study nearly all of that stuff the track's textfile has.
Notice: Most of the Plaything 2 shortcut keys I've written in this tutorial, work only if you have Cesm's PT2 modifications.
Recommended screen resolution: 1024 x 768 or more.
Press F11 for full-screen view.
[Move on to index]
This tutorial was made by Jari Kylmäoja (C2 Scientist), and Stephen Peddigrew (Econobrick), who made the parts "preprocessing" and "smashable objects".
Thanks to him and the guys at CWA for sharing their knowledge!
My E-Mail: firstname.lastname@example.org
My website: http://koti.mbnet.fi/jariky/Index.html
Econobrick's website: http://mb.polygonized.com/