Creates an oilslick or any liquid you want, after the destruction of the object.
GIBSLICK	// Slick material, texture in the PIX16- or TIFFRGB-folder.
100 , 100 , 100	// ?
0.2 , 0.2 , 0.2	// Biggest number is the diameter of the slick
20 , 20		// Duration of skidmarks. (How far you can drive to make the wheels not spawn skidmarks anymore)
0.6 , 0.6	// Friction of wheels when skidmarking
GIBSMEAR.MAT	// Skidmark material, texture in the PIX16- or TIFFRGB-folder, or use these.