2.3.3 Other smashable stuff, made by C2 Scientist
Let's take a detailed look at different lines. The example is completely empty, but click the "details" to see explanations.
// Start of smashable item
0 // Flags, see details
&PetPump // Name of trigger &model, see details
nochange // Mode, see details
0 // Removal threshold, see details
// Connotations
0 // Number of possible sounds, see details
0 // Shrapnel count, see details
0 // Number of explosion groups, see details
none // Slick material, see details
0 // Number of non car cuboids activated, see details
0 // Radius of side-effect smashes, see details
0 // Extensions flags (?)
0 // Room turn on code, gives a powerup. Get the number from data/powerups.txt. Example: 14 = mine.
none // Award code, see details
0 // Number of run time variable changes, see details
0 // Reserved 1, these four don't do anything.
0 // Reserved 2
0 // Reserved 3
0 // Reserved 4
Details: