2.3.3 Other smashable stuff, made by C2 Scientist


Let's take a detailed look at different lines. The example is completely empty, but click the "details" to see explanations.
// Start of smashable item

0		// Flags, see details
&PetPump	// Name of trigger &model, see details
nochange	// Mode, see details
0		// Removal threshold, see details

// Connotations
0		// Number of possible sounds, see details
0		// Shrapnel count, see details
0		// Number of explosion groups, see details
none		// Slick material, see details
0		// Number of non car cuboids activated,  see details
0		// Radius of side-effect smashes, see details
0		// Extensions flags (?)
0		// Room turn on code, gives a powerup. Get the number from data/powerups.txt. Example: 14 = mine.
none		// Award code, see details
0		// Number of run time variable changes, see details

0		// Reserved 1, these four don't do anything.
0		// Reserved 2
0		// Reserved 3
0		// Reserved 4
Details:


2.3.2 Smashable glass Back to index 2.4 Ped specs