| Tutorials for advanced Carma editing Tutorials and infos list at devWAM: This is actually what you're looking for. Advanced C2 tips and tricks at CWA: Useful thread for advanced C2 modders. Carmageddon 1 on Vista: Follow this if you can't get it to work as is. C2 LAN gaming tutorial: How to get C2 LAN games working on Windows XP. Recommended Settings for Zackensack's glidewrapper: Self-explanatory. Car physics tutorial: A guide at perfecting your physics! by C2Scientist Cleaning the hierarchy after an ASC import in PT2: It's an animated gif! by Toshiba LOD3D tutorials: Lots of detailed tutorials for TDR! by Beroc Smoothing groups tutorial: Show you how to setup SGs in MAX and PT2! by Toshiba Track making tutorial: Famous tutorial about C2 tracks! by C2Scientist & Econobrick Breaking the 1000tris per component limit: by sacrificing the dynamic damage though! How to get angled grooves: A trick to avoid that annoying limitation. Opposite turning wheels: Good trick to get rear wheels turning the other way than the front ones etc. Fixing the fifth suspension: How to fix this barely known bug. Actor rendering modes: An illustrated explaination of the different rendering modes the actors support. Forcing objects to face the camera: Useful to create sprites etc. A kind of Cel Shading: Generates contour lines, should work with C1 too. Custom lighting for C2 tracks materials: Also known as the FULL LIT TRICK. Powerups hex refs and infos: for very advanced modders. Menus hex refs and infos: for very advanced modders. Untextured materials with custom lighting: Interesting materials for C1. C1 PIX Data explained: Understanding this allows you to create your own C1 PIX packs. How to write your own C1 PIX pack: Even better than the previous attempt! The Carmageddon Wiki: On standby. Kinda. |