:Base cstudio.HLP
1 Character Studio Help Contents
2 Contents=idh_contents
2 Character Studio User Interface
3 Character Studio User Interface=dbidh_character_studio_user_interface
3 Biped
4 Biped=dbidh_biped
4 Create Panel (Biped)
5 Create Panel (Biped)=dbidh_create_panel__biped_
5 Authorization=dbidh_authorization
5 Create Biped=dbidh_create_biped
5 Create Biped (pg. 2)=dbidh_create_biped2
5 Create Biped (pg. 3)=dbidh_create_biped3
4 Motion Panel (Biped)
5 Motion Panel (Biped)=dbidh_motion_panel__biped_
5 Display Rollout
6 Display Rollout=dbidh_display_rollout
6 Display Rollout (pg. 2)=dbidh_display_rollout2
6 Display Rollout (pg. 3)=dbidh_display_rollout3
6 Display Rollout (pg. 4)=dbidh_display_rollout4
5 General Rollout
6 General Rollout=dbidh_general_rollout
6 General Rollout (pg. 2)=dbidh_general_rollout2
6 General Rollout (pg. 3)=dbidh_general_rollout3
6 General Rollout (pg. 4)=dbidh_general_rollout4
6 General Rollout (pg. 5)=dbidh_general_rollout5
6 General Rollout (pg. 6)=dbidh_general_rollout6
5 Track Selection
6 Track Selection=dbidh_track_selection
6 Track Selection (pg. 2)=dbidh_track_selection2
6 Footstep Creation
7 Footstep Creation=dbidh_footstep_creation
7 Footstep Creation (pg. 2)=dbidh_footstep_creation2
7 Footstep Creation (pg. 3)=dbidh_footstep_creation3
7 Create Multiple Footsteps (Jump)=dbidh_create_multiple_footsteps__jump_
7 Create Multiple Footsteps (Jump) (pg. 2)=dbidh_create_multiple_footsteps__jump_2
7 Create Multiple Footsteps (Jump) (pg. 3)=dbidh_create_multiple_footsteps__jump_3
7 Create Multiple Footsteps (Jump) (pg. 4)=dbidh_create_multiple_footsteps__jump_4
7 Create Multiple Footsteps (Jump) (pg. 5)=dbidh_create_multiple_footsteps__jump_5
7 Create Multiple Footsteps (Run)=dbidh_create_multiple_footsteps__run_
7 Create Multiple Footsteps (Run) (pg. 2)=dbidh_create_multiple_footsteps__run_2
7 Create Multiple Footsteps (Run) (pg. 3)=dbidh_create_multiple_footsteps__run_3
7 Create Multiple Footsteps (Run) (pg. 4)=dbidh_create_multiple_footsteps__run_4
7 Create Multiple Footsteps (Run) (pg. 5)=dbidh_create_multiple_footsteps__run_5
7 Create Multiple Footsteps (Walk)=dbidh_create_multiple_footsteps__walk_
7 Create Multiple Footsteps (Walk) (pg. 2)=dbidh_create_multiple_footsteps__walk_2
7 Create Multiple Footsteps (Walk) (pg. 3)=dbidh_create_multiple_footsteps__walk_3
7 Create Multiple Footsteps (Walk) (pg. 4)=dbidh_create_multiple_footsteps__walk_4
7 Create Multiple Footsteps (Walk) (pg. 5)=dbidh_create_multiple_footsteps__walk_5
6 Footstep Operations
7 Footstep Operations=dbidh_footstep_operations
7 Footstep Operations (pg. 2)=dbidh_footstep_operations2
7 Footstep Operations (pg. 3)=dbidh_footstep_operations3
7 Footstep Operations (pg. 4)=dbidh_footstep_operations4
5 Track Operations
6 Track Operations=dbidh_track_operations
6 Track Operations (pg. 2)=dbidh_track_operations2
6 Track Operations (pg. 3)=dbidh_track_operations3
6 Track Operations (pg. 4)=dbidh_track_operations4
6 Track Operations (pg. 5)=dbidh_track_operations5
6 Track Operations (pg. 6)=dbidh_track_operations6
5 Structure
6 Structure=dbidh_structure
6 Structure (pg. 2)=dbidh_structure2
6 Structure (pg. 3)=dbidh_structure3
4 Track View (Biped)
5 Track View (Biped)=dbidh_track_view__biped_
5 Biped Footsteps=dbidh_biped_footsteps
5 Footstep Track Properties=dbidh_footstep_track_properties
5 Footstep Track Properties (pg. 2)=dbidh_footstep_track_properties2
5 Footstep Track Properties (pg. 3)=dbidh_footstep_track_properties3
5 Biped Track Properties=dbidh_biped_track_properties
3 Physique
4 Physique=dbidh_physique
4 Modify Panel (Physique)
5 Modify Panel (Physique)=dbidh_modify_panel__physique_
5 Edit Physique Modifier
6 Edit Physique Modifier=dbidh_edit_physique_modifier
6 Physique Rollout
7 Physique Rollout=dbidh_physique_rollout
7 Physique Rollout (pg. 2)=dbidh_physique_rollout2
7 Physique Rollout (pg. 3)=dbidh_physique_rollout3
7 Physique Reinitialization=dbidh_physique_reinitialization
7 Cross-Section Editor
8 Cross-Section Editor=dbidh_cross-section_editor
8 Cross-Section Editor Toolbar=dbidh_cross-section_editor_toolbar
8 Cross-Section Editor Toolbar (pg. 2)=dbidh_cross-section_editor_toolbar2
8 Cross-Section Editor Toolbar (pg. 3)=dbidh_cross-section_editor_toolbar3
8 Cross Section View=dbidh_section_editor
8 Link View=dbidh_profile_editor
8 Bulge Angles/Cross Sections/Tendons=dbidh_bulge_angles_cross_sections_tendons
8 Bulges=dbidh_bulge_angles
8 Bulges (pg. 2)=dbidh_bulge_angles2
8 Cross Sections=dbidh_cross_sections
8 Cross Sections (pg. 2)=dbidh_cross_sections2
8 Tendons=dbidh_tendons
8 Tendons (pg. 2)=dbidh_tendons2
8 Tendons (pg. 3)=dbidh_tendons3
6 Physique Level of Detail
7 Physique Level of Detail=dbidh_physique_level_of_detail
7 Physique Level of Detail (pg. 2)=dbidh_physique_level_of_detail2
7 Physique Level of Detail (pg. 3)=dbidh_physique_level_of_detail3
5 Edit Physique Link
6 Edit Physique Link=dbidh_edit_physique_link
6 Physique Link Parameters=dbidh_physique_link_parameters
6 Physique Link Parameters (pg. 2)=dbidh_physique_link_parameters2
6 Physique Link Parameters (pg. 3)=dbidh_physique_link_parameters3
6 Physique Link Parameters (pg. 4)=dbidh_physique_link_parameters4
6 Physique Joint Intersections=dbidh_physique_joint_intersections
6 Physique Joint Intersections (pg. 2)=dbidh_physique_joint_intersections2
6 Physique Joint Intersections (pg. 3)=dbidh_physique_joint_intersections3
6 Physique Tendons=dbidh_physique_tendons
6 Physique Tendons (pg. 2)=dbidh_physique_tendons2
5 Edit Physique Vertex
6 Edit Physique Vertex=dbidh_edit_physique_vertex
6 Physique Vertex Assignment=dbidh_physique_vertex_assignment
6 Physique Vertex Assignment (pg. 2)=dbidh_physique_vertex_assignment2
2 Character Studio Procedures
3 Character Studio Procedures=dbidh_character_studio_procedures
3 To Structure a Character Step by Step=To_Structure_a_Character_Step_by_Step
3 To Refine a Character Step by Step=To_Refine_a_Character_Step_by_Step
3 To create a biped=To_create_a_biped
3 To change the biped name=To_change_the_biped_name
3 To change biped display=To_change_biped_display
3 To work in Figure mode=To_work_in_Figure_mode
3 To save a biped figure=To_save_a_biped_figure
3 To load a biped figure=To_load_a_biped_figure
3 To rotate all links in the spine, neck, or tail=To_rotate_all_links_in_the_spine_neck_or_tail
3 To rubber band an arm or leg link=To_rubber_band_an_arm_or_leg_link
3 To rubber band the center of mass=To_rubber_band_the_center_of_mass
3 To select elements of both arms or both legs=To_select_elements_of_both_arms_or_both_legs
3 To select the opposite elements of an arm or leg=To_select_the_opposite_elements_of_an_arm_or_leg
3 To copy a posture=To_copy_a_posture
3 To paste the posture=To_paste_the_posture
3 To paste a limb posture on the opposite limb=To_paste_a_limb_posture_on_the_opposite_limb
3 To save biped motion=To_save_biped_motion
3 To load biped motion=To_load_biped_motion
3 To save footstep data=To_save_footstep_data
3 To load footstep data=To_load_footstep_data
3 To preview biped motion using 3DS MAX, do one of the following:=To_preview_biped_motion_using_3DS_MAX_do_one_of_the_following
3 To preview biped motion using Biped=To_preview_biped_motion_using_Biped
3 To begin footstep creation=To_begin_footstep_creation
3 To create footsteps beginning at the current frame=To_create_footsteps_beginning_at_the_current_frame
3 To append footsteps onto the existing footsteps=To_append_footsteps_onto_the_existing_footsteps
3 To create multiple footsteps=To_create_multiple_footsteps
3 To walk up stairs=To_walk_up_stairs
3 To walk down stairs=To_walk_down_stairs
3 To walk in place=To_walk_in_place
3 To walk backwards=To_walk_backwards
3 To make the biped speed up as it walks=To_make_the_biped_speed_up_as_it_walks
3 To move footsteps=To_move_footsteps
3 To rotate footsteps=To_rotate_footsteps
3 To scale the stride length and/or width=To_scale_the_stride_length_and_or_width
3 To bend the footsteps' path=To_bend_the_footsteps_path
3 To delete footsteps=To_delete_footsteps
3 To activate footsteps=To_activate_footsteps
3 To deactivate footsteps=To_deactivate_footsteps
3 To select a footstep=To_select_a_footstep
3 To select multiple footsteps, do one of the following.=To_select_multiple_footsteps_do_one_of_the_following
3 To move footsteps in the time sequence=To_move_footsteps_in_the_time_sequence
3 To change the duration of a footstep=To_change_the_duration_of_a_footstep
3 To set a vertical body track key, or move between its keys=To_set_a_vertical_body_track_key_or_move_between_its_keys
3 To set a horizontal body track key, or move between its keys=To_set_a_horizontal_body_track_key_or_move_between_its_keys
3 To change Dynamics Blend=To_change_Dynamics_Blend
3 To set Ballistic Tension at vertical track keyframes=To_set_Ballistic_Tension_at_vertical_track_keyframes
3 To lock one or more tracks so Biped doesn't adapt them=To_lock_one_or_more_tracks_so_Biped_doesn_t_adapt_them
3 To set or unset a Free Form area=To_set_or_unset_a_Free_Form_area
3 To splice biped motion=To_splice_biped_motion
3 To edit the Footstep buffer before you insert it by splicing=To_edit_the_Footstep_buffer_before_you_insert_it_by_splicing
3 To set the IK Blend value of a key=To_set_the_IK_Blend_value_of_a_key
3 To define the object space object=To_define_the_object_space_object
3 To activate an anchor, do the following steps in either order:=To_activate_an_anchor_do_the_following_steps_in_either_order
3 To set keys that define Animatable IK Attachments=To_set_keys_that_define_Animatable_IK_Attachments
3 To turn off Scale Stride Mode=To_turn_off_Scale_Stride_Mode
3 To replace a biped with a non-deformable figure=To_replace_a_biped_with_a_non_deformable_figure
3 To prepare for creating the biped=To_prepare_for_creating_the_biped
3 To create the biped and position it=To_create_the_biped_and_position_it
3 To fit biped legs to the skin=To_fit_biped_legs_to_the_skin
3 To fit the spine to the skin torso=To_fit_the_spine_to_the_skin_torso
3 To fit biped arms to the skin=To_fit_biped_arms_to_the_skin
3 To optimize skin objects=To_optimize_skin_objects
3 To apply Physique to a skin=To_apply_Physique_to_a_skin
3 To attach the skin to the skeleton=To_attach_the_skin_to_the_skeleton
3 To attach bones=To_attach_bones
3 To attach a biped=To_attach_a_biped
3 To attach the skin by first selecting a skeleton link=To_attach_the_skin_by_first_selecting_a_skeleton_link
3 To preview the motion of a Physique skin, do one of the following:=To_preview_the_motion_of_a_Physique_skin_do_one_of_the_following
3 To view and edit vertices of a Physique mesh=To_view_and_edit_vertices_of_a_Physique_mesh
3 To check vertex assignments=To_check_vertex_assignments
3 To reassign out of place vertices=To_reassign_out_of_place_vertices
3 To make vertices rigid=To_make_vertices_rigid
3 To make the head rigid=To_make_the_head_rigid
3 To view shoulder and armpit vertex assignments=To_view_shoulder_and_armpit_vertex_assignments
3 To reassign out of place vertices=To_reassign_out_of_place_vertices
3 To detect root vertices=To_detect_root_vertices
3 To correct root vertices=To_correct_root_vertices
3 To set link parameters=To_set_link_parameters
3 To create a tendon=To_create_a_tendon
3 To attach a tendon to another link=To_attach_a_tendon_to_another_link
3 To delete a tendon=To_delete_a_tendon
3 To change a bulge angle value=To_change_a_bulge_angle_value
3 To add a new bulge angle=To_add_a_new_bulge_angle
3 To choose a specific bulge angle for editing=To_choose_a_specific_bulge_angle_for_editing
3 To delete a bulge angle=To_delete_a_bulge_angle
3 To add a cross section=To_add_a_cross_section
3 To delete a cross section=To_delete_a_cross_section
3 To make a cross section the active cross section=To_make_a_cross_section_the_active_cross_section
3 To select multiple cross sections, do one of the following:=To_select_multiple_cross_sections_do_one_of_the_following
3 To move cross sections along the link=To_move_cross_sections_along_the_link
3 To copy and paste cross sections=To_copy_and_paste_cross_sections
3 To copy and paste an entire link=To_copy_and_paste_an_entire_link
3 To change the shape of a cross section=To_change_the_shape_of_a_cross_section
3 To adjust joint intersection parameters=To_adjust_joint_intersection_parameters
3 To save Physique data=To_save_Physique_data
3 To load Physique data=To_load_Physique_data
3 To view the Cross Section Editor=To_view_the_Cross_Section_Editor
3 To change the profile view orientation=To_change_the_profile_view_orientation
2 Character Studio Animations
3 Character Studio Animations=dbidh_character_studio_animations
3 Ballistic Tension=dbidh_ballistic_tension
3 Gravitational Acceleration=dbidh_gravitational_acceleration
3 Stride Length=dbidh_stride_length
3 Cycle Time=dbidh_cycle_time
3 Center of Mass Position=dbidh_center_of_mass_position
3 Dynamics Blend=dbidh_dynamics_blend
2 Using Character Studio Help
3 Using Character Studio Help=dbidh_using_character_studio_help
3 Using Character Studio Help (pg. 2)=dbidh_using_character_studio_help2
3 Using Character Studio Help (pg. 3)=dbidh_using_character_studio_help3
2 What’s New in Release 1.1
3 What’s New in Release 1.1=dbidh_whats_new_in_release11

