BRender Tutorial Guide:Contents
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Contents
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- Contents
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- Introduction
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- 1 Setting The Scene
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- Scene Description
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- Co-ordinate Systems
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- Perspective and Parallel Projection
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- Geometric Transformations
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- Matrix Algebra and BRender
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- Visualisation
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- Hidden-Surface Removal
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- Calculating Colour
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- Colour and the CRT
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- Double Buffering
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- More about Hidden-Surface Removal
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- Describing Scenes in BRender
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- BRender Data Types
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- The Registry
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- BRender Program Structure
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- Conventions
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- 2 Getting Started
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- Initialisation and Termination
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- Setting up the World Database
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- Animation Loop
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- More About Background Colour
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- 3 Positioning Actors
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- Your Second Program
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- Transformation Function
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- Adding the Sphere and Torus
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- The Animation Loop
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- 4 Actor Hierarchies
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- 5 Adding Colour
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- The Program
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- 8-Bit Indexed Colour Mode
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- 6 Texture Mapping
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- Loading the Texture Map
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- Loading the Material
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- Assigning the Material
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- 8-Bit Colour
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- 7 File Conversion
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- Converting 3D Studio (.3ds) Files
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- Importing Texture Maps
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- 15-bit True Colour
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- 8-bit Indexed Colour
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- 8 BRender Tools
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- 3DS2BR
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- GEOCONV
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- DXF2BR
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- TEXCONV
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- MKSHADES
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- MKRANGES
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- PALJOIN
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- VIEWPAL
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- Importing Models into BRender
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- Working with 8-bit Colour
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- Working with True Colour
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